interface
Wii Max Granu Boids gestural interface demo (featuring Howard Rheingold on Cooperation Theory)
design | emergence | hci | idmi | interface | Max | social | software | WiiThis performance demonstrates my evolving Wii-Max/MSP gestural interface prototype.
Beginning with Howard Rheingold's brilliant interview on cooperation theory, I used the Wii controller to manipulate audio with a granular synthesis patch, and filled the video track with flocking pixels based on Craig Reynold's famous Boids algorithm in an OpenGL Jitter implementation.

