Wii

Wii Max Granu Boids gestural interface demo (featuring Howard Rheingold on Cooperation Theory)

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This performance demonstrates my evolving Wii-Max/MSP gestural interface prototype.


Beginning with Howard Rheingold's brilliant interview on cooperation theory, I used the Wii controller to manipulate audio with a granular synthesis patch, and filled the video track with flocking pixels based on Craig Reynold's famous Boids algorithm in an OpenGL Jitter implementation.

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