Max
Living Technology: la(te)st installment of Wii Max Granu Boids tomfoolery
design | emergence | hci | idmi | interface | Max | social | software | WiiThis piece shows the latest and last of my experiments in Wii-based gestural control of image elements (MaxMSP-generated pixels swarms using a modified version of Craig Reynold's venerable boids algorithm).
The soundtrack features complexity theorist Norman Packard speaking about his work and views regarding synthetic biology -- the creation of life from basic elements and information. Created for Professor Joshua Goldberg's class in physical interactive media production at Brooklyn Polytechnic (now part of New York University).
Wii Max Granu Boids gestural interface demo (featuring Howard Rheingold on Cooperation Theory)
design | emergence | hci | idmi | interface | Max | social | software | WiiThis performance demonstrates my evolving Wii-Max/MSP gestural interface prototype.
Beginning with Howard Rheingold's brilliant interview on cooperation theory, I used the Wii controller to manipulate audio with a granular synthesis patch, and filled the video track with flocking pixels based on Craig Reynold's famous Boids algorithm in an OpenGL Jitter implementation.
