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 <title>designswarm | Alexandra Deschamps-Sonsino | Interaction Design</title>
 <link>http://www.metabolo.org/node/252</link>
 <description>&lt;p&gt;&amp;quot;Alexandra Deschamps-Sonsino, freelance interaction designer. I am interested in the way service design ties product design and interaction design together to create meaningful experiences for people both in the virtual and tangible worlds.&amp;quot;&lt;/p&gt;
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 <source url="http://del.icio.us/rss/gva/metabolo.org/">RSS: del.icio.us/gva</source>
 <dc:source>http://www.designswarm.com/</dc:source>
 <comments>http://www.metabolo.org/node/252#comment</comments>
 <category domain="http://www.metabolo.org/taxonomy/term/11">complexity</category>
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 <category domain="http://www.metabolo.org/taxonomy/term/30">experience</category>
 <category domain="http://www.metabolo.org/taxonomy/term/29">interaction</category>
 <category domain="http://www.metabolo.org/taxonomy/term/102">metabolo.org</category>
 <category domain="http://www.metabolo.org/taxonomy/term/239">physical</category>
 <category domain="http://www.metabolo.org/taxonomy/term/240">virtual</category>
 <pubDate>Thu, 09 Aug 2007 23:45:52 -0400</pubDate>
 <dc:creator>gva</dc:creator>
 <guid isPermaLink="false">252 at http://www.metabolo.org</guid>
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 <title>Architectures of Control v. Designing for Emergence</title>
 <link>http://www.metabolo.org/node/220</link>
 <description>&lt;p&gt;In the course of research for my Media Law paper, on Creative Commons and designing for emergence in law, I came across this excellent blog. In many ways this site might be considered the opposite of &quot;designing for emergence&quot;: &lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Architectures of Control&lt;/strong&gt;&lt;br /&gt;
&lt;a href=&quot;http://architectures.danlockton.co.uk/&quot; title=&quot;http://architectures.danlockton.co.uk/&quot;&gt;http://architectures.danlockton.co.uk/&lt;/a&gt;&lt;/p&gt;
&lt;blockquote&gt;&lt;p&gt;What are Architectures of Control?&lt;/p&gt;
&lt;p&gt;[example images - Audi A2: The user cannot open the bonnet; Bench designed to prevent lying down: &#039;redesigned to face contemporary urban realities&#039;; printer: Some HP printers shut down the cartridges at a pre-determined date regardless of whether they are empty]&lt;/p&gt;
&lt;p&gt;Increasingly, many products are being designed with features that intentionally restrict the way the user can behave, or enforce certain modes of behaviour. The same intentions are also evident in the design of many systems and environments.&lt;/p&gt;
&lt;p&gt;This site aims—with readers’ input—to examine and analyse the ideas and techniques of these architectures of control in design, through examples and anecdotes, and by keeping up-to-date with relevant developments...&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;I plan to redesign metabolo.org later this summer and intend to emulate many of the successful features I see here...&lt;/p&gt;
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 <comments>http://www.metabolo.org/node/220#comment</comments>
 <category domain="http://www.metabolo.org/taxonomy/term/22">behaviour</category>
 <category domain="http://www.metabolo.org/taxonomy/term/203">control</category>
 <category domain="http://www.metabolo.org/taxonomy/term/2">design</category>
 <category domain="http://www.metabolo.org/taxonomy/term/30">experience</category>
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 <category domain="http://www.metabolo.org/taxonomy/term/19">systems</category>
 <pubDate>Fri, 18 May 2007 13:20:20 -0400</pubDate>
 <dc:creator>gva</dc:creator>
 <guid isPermaLink="false">220 at http://www.metabolo.org</guid>
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 <title>The Birth of “Interaction Design”</title>
 <link>http://www.metabolo.org/node/21</link>
 <description>&lt;p&gt;The term &quot;interaction design&quot; is attributed to a number of different parents, some from the academic and theory world and others more rooted in client practice. &lt;/p&gt;
&lt;p&gt;Another example comes from the recent book &lt;a href=&quot;http://www.designingforinteraction.com/&quot;&gt;&lt;cite&gt;Designing for Interaction&lt;/cite&gt;&lt;/a&gt; by Dan Saffer. There is also a &lt;a href=&quot;http://www.odannyboy.com/blog/archives/001000.html&quot;&gt;&quot;Definition of Interaction Design&quot; post in Saffer&#039;s blog&lt;/a&gt;. The book offers the following account: &lt;/p&gt;
&lt;blockquote&gt;&lt;p&gt;Back in 1990, &lt;strong&gt;Bill Moggridge, a principal of the design firm IDEO,&lt;/strong&gt; realized that for some time he and some of his colleagues had been creating a very different kind of design. It wasn’t product design exactly, but they were definitely designing products. Nor was it communication design, although they used some of that discipline’s tools as well. It wasn’t computer science either, although a lot of it had to do with computers and software. No, this was something different. It drew on all those disciplines, but was something else, and it had to do with connecting people through the products they used. Moggridge called this new practice interaction design.&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;A &lt;a&gt;recent paper by Wakkary and Budd&lt;/a&gt; traces the term&#039;s birth to &lt;strong&gt;Terry Winograd&#039;s “From Computing Machinery to Interaction Design”&lt;/strong&gt; in Peter Denning and Robert Metcalfe (eds.), &lt;cite&gt;Beyond Calculation: The Next Fifty Years of Computing&lt;/cite&gt;: &lt;/p&gt;
&lt;blockquote&gt;&lt;p&gt;In recognizing the impact of the increasing role of computing in people’s lives, Terry Winograd at Stanford University was among the first to identify a design practice whose outcome and focus was a qualitative process rather than a thing or an object. He labeled this new practice “interaction design.” Winograd identified the need to focus on the perceptual and psychological aspects of human experience by rooting interaction design equally in graphic design, psychology, communication, linguistics and computing science.&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;And my fellow instructor at OCAD, Martha Ladly, suggested &lt;strong&gt;&lt;a href=&quot;http://www.nathan.com&quot;&gt;Nathan Shedroff&lt;/a&gt;&lt;/strong&gt; in a recent discussion about this question. &lt;/p&gt;
&lt;p&gt;Thoughts from the readership of this blog are welcome. To be continued? &lt;/p&gt;
&lt;p&gt;------&lt;/p&gt;
&lt;p&gt;After posting these definitions I received an addendum in the comments field, which I want to add here, to reward the commenter, amend my original post, and stimulate discussion: &lt;/p&gt;
&lt;blockquote&gt;&lt;p&gt;Bill Verplank would like some credit as well... From his website:&lt;br /&gt;
&lt;a href=&quot;http://www.billverplank.com/professional.html&quot; title=&quot;http://www.billverplank.com/professional.html&quot;&gt;http://www.billverplank.com/professional.html&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&quot;From 1986-1992, he worked as a design consultant with Bill Moggridge at&lt;br /&gt;
IDTwo and IDEO to bring graphical user-interfaces into the product design&lt;br /&gt;
world; he started calling it &#039;interaction design&#039; instead of &#039;user-interface&lt;br /&gt;
design&#039;.&quot; &lt;/p&gt;&lt;/blockquote&gt;
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 <comments>http://www.metabolo.org/node/21#comment</comments>
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 <category domain="http://www.metabolo.org/taxonomy/term/30">experience</category>
 <category domain="http://www.metabolo.org/taxonomy/term/29">interaction</category>
 <category domain="http://www.metabolo.org/taxonomy/term/31">software</category>
 <pubDate>Mon, 21 Aug 2006 15:47:11 -0400</pubDate>
 <dc:creator>gva</dc:creator>
 <guid isPermaLink="false">21 at http://www.metabolo.org</guid>
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